Sunday, 20 March 2011

Dominance War V ideas

So Dominance War V has finally started, I'm really liking the Gods theme. I've decided to make a Goddess of Time (this one seems very popular, I've seen three other people make a God/Goddess of Time (and Space) thread on the Gameartisans Forum right after I made mine).

Initial concepts and ideas, I want to make her half dark and half light to symbolize night and day. And of course she has to hold an hourglass :D. Wasn't actually too sure about giving her proper clothing as I thought a Goddess of Time wouldn't really need that, but I may change my mind later. Her surface isn't going to be skin or any flesh, I want to give it a metal-like surface as shown in the mask picture.

Would love to hear thoughts on this.

Wednesday, 12 January 2011

Aviator

Just finished my 3D aviator with the corrections I made after getting some crit around, which was very helpful.



This has been fun, but I am very much looking forward to starting my FMP!

Wednesday, 5 January 2011

Aviator WIP

Texture work-in-progress for aviator:

Wednesday, 29 December 2010

Aviator WIP

Currently working on the aviator character based on Outso's concept, which I really like. Work-in-progress Zbrush sculpt:

Friday, 17 December 2010

Pre Dom War 5 - Technomage category

My Pre-Dominance War 5 challenge. I tried to give her some "special effects" around her weapon but they turned out poor :(. She is a blind mage who relies on her weapon's "eyes" (those orbs) to guide her.

Wednesday, 8 December 2010

Laocoon test render

Laocoon test render! My god, his left foot looks horrid. I need to figure out a way to make these shadows not so dark D:

Thursday, 2 December 2010

Laocoon sculpt update

Update on my Laocoon sculpt:

Monday, 15 November 2010

Laocoon sculpt WIP

Hello, I realised I haven't posted in awhile so here's something I've been workingn on recently. I am enjoying the sculpting project a lot and it's feels fresh and different to sculpt a character who's already in a pose.

This is still a very early work-in-progress image, and critiques are most welcome on the anatomy and muscles. I am aware of positioning errors such as his left hand (our right) not in the right angle. The head is a separate file so I photoshopped it onto the body.

Reference here: http://upload.wikimedia.org/wikipedia/commons/1/17/Laocoon_Pio-Clementino_Inv1059-1064-1067.jpg

Saturday, 16 October 2010

Final Major Project blog

Blair and I have just made our FMP blog, follow us here! http://lightshowershappyfaces.blogspot.com/

Monday, 11 October 2010

Armless pianist

"For people like me, there were only two options. One was to abandon all dreams, which would lead to a quick, hopeless death. The other was to struggle without arms to live an outstanding life." - Liu Wei.

Saturday, 9 October 2010

Comicon 2010

Almost finished!

Monday, 4 October 2010

Comicon 2010 wip

Work in progress for my Comicon Challenge 2010.

Thursday, 26 August 2010

Old man head sculpt

Was aiming to create a guy in his 40s. I... may have over done the skin pores?

Monday, 19 July 2010

Moon sculpt

WIP progress of a bust sculpt I'm currently working on. Sailor Moon was one of my childhood heroines :P. Reference here.

Thursday, 8 July 2010

Neverending Story competition entry

Here's my entry for GameArtisan's Neverending Story mini competition. I modelled the Childlike Empress.

Tuesday, 8 June 2010

Work in progress pics of my male character

Zbrush sculpt, started off with a model imported from Max:


Normals baked onto low-poly. I just wanted to see it in Max:


Now I'm working on the clothes:

Sunday, 30 May 2010

Zbrush head

I am currently finding Zbrush extremely relaxing to use and less frustrating than 3D Studio Max. Sculpting in Zbrush feels more "artistic", whereas Max seems more technical to me. I still enjoy using both, but now I am much more comfortable with using Zbrush than I was before, thanks to Cam's wonderful sculpting lessons.

I sculpted this man head a couple of days ago and I'm currently building his body in Max to import into Zbrush later.


Thursday, 29 April 2010

The end of the group project

What a journey! Those 12 weeks have been busy but it has certainly been a good ride.

I must say that I am very grateful towards my team. Everyone worked hard at their assigned jobs and cooperated well with each other. At first, it felt strange to be working with 5 other different minds since I had been so used to working alone on the Mortal Engines projects (character, environment and vehicle), but throughout the group project, I had learned many new things and it was a great and enjoyable experience to work with others.

I am now very much looking forward to Third Year where we will be doing our FMPs. I have a rough idea of what I'd like to do but I am still thinking about it.

ONWARDS WE GO!

Saturday, 20 March 2010

Recent paintings

Unfortunately I have not been able to update my blog as much as last term, though this is because I have been deeply focused on the Group Project this semester (all my blog posts went onto the Team blog) which has been going very smoothly. I will be writing a more detailed post about the Group Project later. For now, here are some recent paintings.

I enjoyed this one very much, the brief was to choose a place that I'd like to relax in then add some changes to suit my own personal taste. I turned the local library into a more antique styled one:

Painting mugs is actually a lot more fun than I had imagined!


EDIT: Made a new version of the library painting here.

Sunday, 7 February 2010

Agent Smith

Tweaked his face a bit and finished the texturing: