Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Wednesday, 12 January 2011

Aviator

Just finished my 3D aviator with the corrections I made after getting some crit around, which was very helpful.



This has been fun, but I am very much looking forward to starting my FMP!

Wednesday, 5 January 2011

Aviator WIP

Texture work-in-progress for aviator:

Friday, 17 December 2010

Pre Dom War 5 - Technomage category

My Pre-Dominance War 5 challenge. I tried to give her some "special effects" around her weapon but they turned out poor :(. She is a blind mage who relies on her weapon's "eyes" (those orbs) to guide her.

Saturday, 9 October 2010

Comicon 2010

Almost finished!

Monday, 4 October 2010

Comicon 2010 wip

Work in progress for my Comicon Challenge 2010.

Monday, 19 July 2010

Moon sculpt

WIP progress of a bust sculpt I'm currently working on. Sailor Moon was one of my childhood heroines :P. Reference here.

Thursday, 8 July 2010

Neverending Story competition entry

Here's my entry for GameArtisan's Neverending Story mini competition. I modelled the Childlike Empress.

Tuesday, 8 June 2010

Work in progress pics of my male character

Zbrush sculpt, started off with a model imported from Max:


Normals baked onto low-poly. I just wanted to see it in Max:


Now I'm working on the clothes:

Sunday, 7 February 2010

Agent Smith

Tweaked his face a bit and finished the texturing:

Saturday, 6 February 2010

Agent Smith head model WIP

Work in progress images for my Agent Smith head model!

Tuesday, 2 February 2010

Jack Sparrow and "generic" head

Tried a more realistic-looking face this time.


Previously I did this one which was a made-up character head (but based her features on various actresses):

Thursday, 21 January 2010

Trash scene

Here's my trash scene. Looks rubbish doesn't it?

I'm not really calling it finished because I'm willing to change anything drastically if required. 410 triangles.

Wednesday, 20 January 2010

Female head Zbrush

Screenshot of my Zbrush sculpture of a female head so far. I based some of her features on various actresses. I hope she's a bit more realistic-looking than the Max version in my previous post!

The symmetry tool in Zbrush was being odd for this one, the line wasn't really in the middle so some parts of her right side (our left) aren't exactly the same as her left side... that's why her nose looks wonky :\

Friday, 15 January 2010

Generic female head wip

Modelled a generic female head:

Sunday, 13 December 2009

Sunday, 6 December 2009

Renders and wireframe of self-portrait model

I almost posted this accidentally into the Game Art speed blog, thankfully the tag previews alerted me ("LOL POKEMON").

Well here are some renders of my self-portrait model. I kind of like it and dislike it at the same time.

5,507 triangles.

Thursday, 3 December 2009

A few attempts later...

NOW she looks more like me... I hope.

Sunday, 29 November 2009

New self-portrait head

Redid most of my head model a few times to get the topology loops right. Thanks to Del and Alan for the crits.

Wednesday, 25 November 2009

The joys of Zbrush!

I started giving Zbrush a try last night - it was frustrating at the start (like with all new programs, heh), but this morning I got a little more used to it and now I'm quite enjoying it!

My face (or an attempt at it):


Quickly painted my hair onto it in Photoshop as I don't like being bald...hehehe:



I don't think it looks like me >_>. Lots more need to be done, like the cheekbones and forehead, and the features probably need more tweaking too.

Tuesday, 24 November 2009

Self-portrait project update

Thanks to all of those who voted and commented on my concept designs (Blogger, Facebook and my personal LJ); number one and two were the most popular designs so I've mixed them up a bit in my final design.

A few work-in-progress images of the model:

Topology is quite messed up, need to fix that...

6,615 tris so far.