Monday, 4 October 2010

Comicon 2010 wip

Work in progress for my Comicon Challenge 2010.

Thursday, 26 August 2010

Old man head sculpt

Was aiming to create a guy in his 40s. I... may have over done the skin pores?

Monday, 19 July 2010

Moon sculpt

WIP progress of a bust sculpt I'm currently working on. Sailor Moon was one of my childhood heroines :P. Reference here.

Thursday, 8 July 2010

Neverending Story competition entry

Here's my entry for GameArtisan's Neverending Story mini competition. I modelled the Childlike Empress.

Tuesday, 8 June 2010

Work in progress pics of my male character

Zbrush sculpt, started off with a model imported from Max:


Normals baked onto low-poly. I just wanted to see it in Max:


Now I'm working on the clothes:

Sunday, 30 May 2010

Zbrush head

I am currently finding Zbrush extremely relaxing to use and less frustrating than 3D Studio Max. Sculpting in Zbrush feels more "artistic", whereas Max seems more technical to me. I still enjoy using both, but now I am much more comfortable with using Zbrush than I was before, thanks to Cam's wonderful sculpting lessons.

I sculpted this man head a couple of days ago and I'm currently building his body in Max to import into Zbrush later.


Thursday, 29 April 2010

The end of the group project

What a journey! Those 12 weeks have been busy but it has certainly been a good ride.

I must say that I am very grateful towards my team. Everyone worked hard at their assigned jobs and cooperated well with each other. At first, it felt strange to be working with 5 other different minds since I had been so used to working alone on the Mortal Engines projects (character, environment and vehicle), but throughout the group project, I had learned many new things and it was a great and enjoyable experience to work with others.

I am now very much looking forward to Third Year where we will be doing our FMPs. I have a rough idea of what I'd like to do but I am still thinking about it.

ONWARDS WE GO!