
Showing posts with label zbrush. Show all posts
Showing posts with label zbrush. Show all posts
Wednesday, 29 December 2010
Aviator WIP
Currently working on the aviator character based on Outso's concept, which I really like. Work-in-progress Zbrush sculpt:

Monday, 15 November 2010
Laocoon sculpt WIP
Hello, I realised I haven't posted in awhile so here's something I've been workingn on recently. I am enjoying the sculpting project a lot and it's feels fresh and different to sculpt a character who's already in a pose.
This is still a very early work-in-progress image, and critiques are most welcome on the anatomy and muscles. I am aware of positioning errors such as his left hand (our right) not in the right angle. The head is a separate file so I photoshopped it onto the body.
Reference here: http://upload.wikimedia.org/wikipedia/commons/1/17/Laocoon_Pio-Clementino_Inv1059-1064-1067.jpg
This is still a very early work-in-progress image, and critiques are most welcome on the anatomy and muscles. I am aware of positioning errors such as his left hand (our right) not in the right angle. The head is a separate file so I photoshopped it onto the body.
Reference here: http://upload.wikimedia.org/wikipedia/commons/1/17/Laocoon_Pio-Clementino_Inv1059-1064-1067.jpg

Thursday, 26 August 2010
Tuesday, 8 June 2010
Work in progress pics of my male character
Zbrush sculpt, started off with a model imported from Max:

Normals baked onto low-poly. I just wanted to see it in Max:

Now I'm working on the clothes:

Normals baked onto low-poly. I just wanted to see it in Max:

Now I'm working on the clothes:

Labels:
3D,
character,
male character,
work in progress,
zbrush
Sunday, 30 May 2010
Zbrush head
I am currently finding Zbrush extremely relaxing to use and less frustrating than 3D Studio Max. Sculpting in Zbrush feels more "artistic", whereas Max seems more technical to me. I still enjoy using both, but now I am much more comfortable with using Zbrush than I was before, thanks to Cam's wonderful sculpting lessons.
I sculpted this man head a couple of days ago and I'm currently building his body in Max to import into Zbrush later.
I sculpted this man head a couple of days ago and I'm currently building his body in Max to import into Zbrush later.

Wednesday, 20 January 2010
Female head Zbrush
Screenshot of my Zbrush sculpture of a female head so far. I based some of her features on various actresses. I hope she's a bit more realistic-looking than the Max version in my previous post!
The symmetry tool in Zbrush was being odd for this one, the line wasn't really in the middle so some parts of her right side (our left) aren't exactly the same as her left side... that's why her nose looks wonky :\
The symmetry tool in Zbrush was being odd for this one, the line wasn't really in the middle so some parts of her right side (our left) aren't exactly the same as her left side... that's why her nose looks wonky :\

Labels:
3D,
female character,
head,
sculpting,
work in progress,
zbrush
Thursday, 3 December 2009
Wednesday, 25 November 2009
The joys of Zbrush!
I started giving Zbrush a try last night - it was frustrating at the start (like with all new programs, heh), but this morning I got a little more used to it and now I'm quite enjoying it!
My face (or an attempt at it):

Quickly painted my hair onto it in Photoshop as I don't like being bald...hehehe:

I don't think it looks like me >_>. Lots more need to be done, like the cheekbones and forehead, and the features probably need more tweaking too.
My face (or an attempt at it):

Quickly painted my hair onto it in Photoshop as I don't like being bald...hehehe:

I don't think it looks like me >_>. Lots more need to be done, like the cheekbones and forehead, and the features probably need more tweaking too.
Labels:
3D,
character,
female character,
modelling,
projects,
sculpting,
work in progress,
zbrush
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