Currently working on the aviator character based on Outso's concept, which I really like. Work-in-progress Zbrush sculpt:
Wednesday, 29 December 2010
Friday, 17 December 2010
Pre Dom War 5 - Technomage category
My Pre-Dominance War 5 challenge. I tried to give her some "special effects" around her weapon but they turned out poor :(. She is a blind mage who relies on her weapon's "eyes" (those orbs) to guide her.
Labels:
3D,
dominance war,
fantasy,
female character,
modelling
Wednesday, 8 December 2010
Laocoon test render
Thursday, 2 December 2010
Monday, 15 November 2010
Laocoon sculpt WIP
Hello, I realised I haven't posted in awhile so here's something I've been workingn on recently. I am enjoying the sculpting project a lot and it's feels fresh and different to sculpt a character who's already in a pose.
This is still a very early work-in-progress image, and critiques are most welcome on the anatomy and muscles. I am aware of positioning errors such as his left hand (our right) not in the right angle. The head is a separate file so I photoshopped it onto the body.
Reference here: http://upload.wikimedia.org/wikipedia/commons/1/17/Laocoon_Pio-Clementino_Inv1059-1064-1067.jpg
This is still a very early work-in-progress image, and critiques are most welcome on the anatomy and muscles. I am aware of positioning errors such as his left hand (our right) not in the right angle. The head is a separate file so I photoshopped it onto the body.
Reference here: http://upload.wikimedia.org/wikipedia/commons/1/17/Laocoon_Pio-Clementino_Inv1059-1064-1067.jpg
Saturday, 16 October 2010
Final Major Project blog
Blair and I have just made our FMP blog, follow us here! http://lightshowershappyfaces.blogspot.com/
Monday, 11 October 2010
Armless pianist
"For people like me, there were only two options. One was to abandon all dreams, which would lead to a quick, hopeless death. The other was to struggle without arms to live an outstanding life." - Liu Wei.
Saturday, 9 October 2010
Monday, 4 October 2010
Thursday, 26 August 2010
Monday, 19 July 2010
Moon sculpt
WIP progress of a bust sculpt I'm currently working on. Sailor Moon was one of my childhood heroines :P. Reference here.
Labels:
3D,
anime,
bust,
fanart,
female character,
personal art,
sculpting,
work in progress
Thursday, 8 July 2010
Neverending Story competition entry
Tuesday, 8 June 2010
Work in progress pics of my male character
Zbrush sculpt, started off with a model imported from Max:
Normals baked onto low-poly. I just wanted to see it in Max:
Now I'm working on the clothes:
Normals baked onto low-poly. I just wanted to see it in Max:
Now I'm working on the clothes:
Labels:
3D,
character,
male character,
work in progress,
zbrush
Sunday, 30 May 2010
Zbrush head
I am currently finding Zbrush extremely relaxing to use and less frustrating than 3D Studio Max. Sculpting in Zbrush feels more "artistic", whereas Max seems more technical to me. I still enjoy using both, but now I am much more comfortable with using Zbrush than I was before, thanks to Cam's wonderful sculpting lessons.
I sculpted this man head a couple of days ago and I'm currently building his body in Max to import into Zbrush later.
I sculpted this man head a couple of days ago and I'm currently building his body in Max to import into Zbrush later.
Thursday, 29 April 2010
The end of the group project
What a journey! Those 12 weeks have been busy but it has certainly been a good ride.
I must say that I am very grateful towards my team. Everyone worked hard at their assigned jobs and cooperated well with each other. At first, it felt strange to be working with 5 other different minds since I had been so used to working alone on the Mortal Engines projects (character, environment and vehicle), but throughout the group project, I had learned many new things and it was a great and enjoyable experience to work with others.
I am now very much looking forward to Third Year where we will be doing our FMPs. I have a rough idea of what I'd like to do but I am still thinking about it.
ONWARDS WE GO!
I must say that I am very grateful towards my team. Everyone worked hard at their assigned jobs and cooperated well with each other. At first, it felt strange to be working with 5 other different minds since I had been so used to working alone on the Mortal Engines projects (character, environment and vehicle), but throughout the group project, I had learned many new things and it was a great and enjoyable experience to work with others.
I am now very much looking forward to Third Year where we will be doing our FMPs. I have a rough idea of what I'd like to do but I am still thinking about it.
ONWARDS WE GO!
Saturday, 20 March 2010
Recent paintings
Unfortunately I have not been able to update my blog as much as last term, though this is because I have been deeply focused on the Group Project this semester (all my blog posts went onto the Team blog) which has been going very smoothly. I will be writing a more detailed post about the Group Project later. For now, here are some recent paintings.
I enjoyed this one very much, the brief was to choose a place that I'd like to relax in then add some changes to suit my own personal taste. I turned the local library into a more antique styled one:
Painting mugs is actually a lot more fun than I had imagined!
EDIT: Made a new version of the library painting here.
I enjoyed this one very much, the brief was to choose a place that I'd like to relax in then add some changes to suit my own personal taste. I turned the local library into a more antique styled one:
Painting mugs is actually a lot more fun than I had imagined!
EDIT: Made a new version of the library painting here.
Sunday, 7 February 2010
Saturday, 6 February 2010
Tuesday, 2 February 2010
Jack Sparrow and "generic" head
Tried a more realistic-looking face this time.
Previously I did this one which was a made-up character head (but based her features on various actresses):
Previously I did this one which was a made-up character head (but based her features on various actresses):
Labels:
3D,
female character,
male character,
modelling,
personal art,
portraits,
renders,
wireframe
Thursday, 21 January 2010
Trash scene
Here's my trash scene. Looks rubbish doesn't it?
I'm not really calling it finished because I'm willing to change anything drastically if required. 410 triangles.
I'm not really calling it finished because I'm willing to change anything drastically if required. 410 triangles.
Labels:
3D,
environment,
projects,
renders,
wireframe,
work in progress
Wednesday, 20 January 2010
Female head Zbrush
Screenshot of my Zbrush sculpture of a female head so far. I based some of her features on various actresses. I hope she's a bit more realistic-looking than the Max version in my previous post!
The symmetry tool in Zbrush was being odd for this one, the line wasn't really in the middle so some parts of her right side (our left) aren't exactly the same as her left side... that's why her nose looks wonky :\
The symmetry tool in Zbrush was being odd for this one, the line wasn't really in the middle so some parts of her right side (our left) aren't exactly the same as her left side... that's why her nose looks wonky :\
Labels:
3D,
female character,
head,
sculpting,
work in progress,
zbrush
Friday, 15 January 2010
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