Showing posts with label projects. Show all posts
Showing posts with label projects. Show all posts

Thursday, 21 January 2010

Trash scene

Here's my trash scene. Looks rubbish doesn't it?

I'm not really calling it finished because I'm willing to change anything drastically if required. 410 triangles.

Sunday, 13 December 2009

New renders of all three 3D projects

Environment:


Vehicle:


Self-portrait:

Character project - creative writing (and image)

So for our 2D character project, we are to do a bit of creative writing based on a character. I went out, drew several people in the streets and eventually found one person who I thought was rather interesting. Like what I was told, I let my writing take control, so here it is:

"His constant swaying of his body, his inhaling of his cigarette one after one and his continuous coughing were what directed my eyes onto this solitary old man. I did not particularly want to look at him at first, but his movements that repeated in a cycle almost forced me to stand there and study him. He was a bespectacled middle-aged man of small statue, with dark hair and a bushy moustache. While he sat alone on the bench, he looked as though he was very uncomfortable, yet he kept on smoking, coughing and swaying his body back and forth. It made me wonder.

Was he trying to quit smoking, but failed yet again this time? The agonizing expression on his face and his unusual fast inhaling seemed as though the smokey hands of the cigarette had gripped him firmly, refusing him to give it up. I wondered how it all began.

Or maybe he had just heard some bad news and had to take a cigarette to keep calm, and the constant swaying was a relaxing motion for him. I do wonder.


Whatever it was, I soon came to realize that he looked a bit like Randy Marsh from South Park!"


But with glasses:

Sunday, 6 December 2009

Renders and wireframe of self-portrait model

I almost posted this accidentally into the Game Art speed blog, thankfully the tag previews alerted me ("LOL POKEMON").

Well here are some renders of my self-portrait model. I kind of like it and dislike it at the same time.

5,507 triangles.

Thursday, 3 December 2009

A few attempts later...

NOW she looks more like me... I hope.

Sunday, 29 November 2009

New self-portrait head

Redid most of my head model a few times to get the topology loops right. Thanks to Del and Alan for the crits.

Wednesday, 25 November 2009

The joys of Zbrush!

I started giving Zbrush a try last night - it was frustrating at the start (like with all new programs, heh), but this morning I got a little more used to it and now I'm quite enjoying it!

My face (or an attempt at it):


Quickly painted my hair onto it in Photoshop as I don't like being bald...hehehe:



I don't think it looks like me >_>. Lots more need to be done, like the cheekbones and forehead, and the features probably need more tweaking too.

Tuesday, 24 November 2009

Self-portrait project update

Thanks to all of those who voted and commented on my concept designs (Blogger, Facebook and my personal LJ); number one and two were the most popular designs so I've mixed them up a bit in my final design.

A few work-in-progress images of the model:

Topology is quite messed up, need to fix that...

6,615 tris so far.

Wednesday, 18 November 2009

CHOOSE YOUR DYNASTY WARRIOR!

... I mean, choose the outfit design you like for my self-portrait in Mortal Engines theme (the items of clothing can be swapped around). Pilot of an airship, Eastern style:



Whoo, choosing to be a citizen of Shan Guo gives me an excuse to dress myself in a Hanfu-style outfit! Heh. I just love the fact that the name "Shan Guo" is a reference to Sanguo yanyi, aka "Romance of the Three Kingdoms" which I have been obsessed with for over a year now (the Dynasty Warriors games are based on this historical novel).

And my city is now complete!





Thursday, 12 November 2009

Blitz lecture, uni and personal work so far

Yesterday we had a visitor from Blitz Games Studios to give us a lecture. I thoroughly enjoyed it, his words were very inspirational to me and have motivated me even more into becoming a better artist. I feel like I'm now filled up with energy and a strong urge to make 20 head models just to get that one good model. I made a head model after returning home from the labs yesterday - which turned out looking terrible as expected, but hey, I'm going to model another and another and another and another.

Here's an update on some of the university work I've been doing so far. I've chosen to create a Balloon Taxi in the city of Batmunk Gompa, from Philip Reeves' Mortal Engines novel. Though overall simple in design (being just a hot air balloon), it has some interesting details which I enjoyed modelling:

8,178 triangles.

2D final pieces:



And some personal work in its current work-in-progress stage. My little obsession with Hanfu kicked in a couple of weeks ago and I've been painting this on and off in between uni projects (critiques are highly welcome).

Tuesday, 3 November 2009

3D environment project - bottom of city

I've finally finished my 3D environment project. I had a lot of fun with this one and it's made me enjoy making environments more, but I'm glad to move onto the vehicle project so that I can create something on a smaller scale.

Wireframes:


Renders:19, 580 triangles.

Monday, 23 February 2009

New interesting character, and more pictures

After going through 5 different people I've finally settled with this interesting old guy... the way his beard separated really caught my attention on the street!



















Two of the previous (now abandoned) "interesting characters" that I saw... one of them walked past me right after the other and I thought they looked the complete opposite of each other! The guy on the right was incredibly tall.


















Quick study of part of the interior of the Queen's building:














A few days ago the sky was a pretty colour... thought I'd draw it:










And a couple of more speedpaints. The first one took about 40 minutes and the second one took 1 hour. It was hard to draw, too...


















Reference here.


















Reference here.

Monday, 2 February 2009

Silk Puppet


















The lights dimmed as the audience finished their round of applause. The velvet curtains parted, revealing a colossal stage with a single spotlight shining down on one solitary figure. The performer stood deathly still with a long cloak down to her barefeet, not a single muscle moving. Then, with one sweeping motion, she elegantly lifted away the cloak, revealing a body of silk.

Probably the weirdest thing I've drawn in awhile. This is just an idea for my Interesting Character project. Most of her body is made of silk cloth. Usually she walks around with a long cloak on to cover up herself. Yes, this really was inspired by a real person I saw on a street...

Tuesday, 9 December 2008

Some final pieces

Some finals: 2-Point-Perspective, Abbey Park and Space Station.



































Thursday, 4 December 2008

Note to self: do not eat

Final version of my organic character. Not cute anymore, heh...



Friday, 28 November 2008

Watching it grow...

Developed my organic character a bit more:















Final one below perhaps? We'll see.