Thursday, 29 April 2010

The end of the group project

What a journey! Those 12 weeks have been busy but it has certainly been a good ride.

I must say that I am very grateful towards my team. Everyone worked hard at their assigned jobs and cooperated well with each other. At first, it felt strange to be working with 5 other different minds since I had been so used to working alone on the Mortal Engines projects (character, environment and vehicle), but throughout the group project, I had learned many new things and it was a great and enjoyable experience to work with others.

I am now very much looking forward to Third Year where we will be doing our FMPs. I have a rough idea of what I'd like to do but I am still thinking about it.

ONWARDS WE GO!

Saturday, 20 March 2010

Recent paintings

Unfortunately I have not been able to update my blog as much as last term, though this is because I have been deeply focused on the Group Project this semester (all my blog posts went onto the Team blog) which has been going very smoothly. I will be writing a more detailed post about the Group Project later. For now, here are some recent paintings.

I enjoyed this one very much, the brief was to choose a place that I'd like to relax in then add some changes to suit my own personal taste. I turned the local library into a more antique styled one:

Painting mugs is actually a lot more fun than I had imagined!


EDIT: Made a new version of the library painting here.

Sunday, 7 February 2010

Agent Smith

Tweaked his face a bit and finished the texturing:

Saturday, 6 February 2010

Agent Smith head model WIP

Work in progress images for my Agent Smith head model!

Tuesday, 2 February 2010

Jack Sparrow and "generic" head

Tried a more realistic-looking face this time.


Previously I did this one which was a made-up character head (but based her features on various actresses):

Thursday, 21 January 2010

Trash scene

Here's my trash scene. Looks rubbish doesn't it?

I'm not really calling it finished because I'm willing to change anything drastically if required. 410 triangles.

Wednesday, 20 January 2010

Female head Zbrush

Screenshot of my Zbrush sculpture of a female head so far. I based some of her features on various actresses. I hope she's a bit more realistic-looking than the Max version in my previous post!

The symmetry tool in Zbrush was being odd for this one, the line wasn't really in the middle so some parts of her right side (our left) aren't exactly the same as her left side... that's why her nose looks wonky :\