Sunday 6 December 2009

Renders and wireframe of self-portrait model

I almost posted this accidentally into the Game Art speed blog, thankfully the tag previews alerted me ("LOL POKEMON").

Well here are some renders of my self-portrait model. I kind of like it and dislike it at the same time.

5,507 triangles.

4 comments:

Daniel Hoang said...

Good job, your wires are looking better. Likeness is almost there! I'm sure the next time you do a self portrait it'll be spot on ;)

Keep working hard!

Chenz said...

Thanks :). Heh yeah, I'd like to re-do this project again some time in the near future XD.

Aby Bagulay said...

It looks really nice with the texture!
One teeny crit, your cheeks have alot more definition, they're less round. They frame your face and make your eyes look big... Try and catch that more next time, maybe?
^^ love the poses!

Chenz said...

@ Aby: Thanks :). Lol ok, I shall lift those verts up around my cheeks XD.